Contemporary Culture Going Global
“Dragon Quest Museum” Celebrates 30 Years of Classic RPG
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Broad-Ranging Appeal
The first Dragon Quest game was released in 1986 by Enix (now Square Enix) as a cartridge for the Nintendo Family Computer, or Famicom. It soon became a social phenomenon. The original game and its 1987 sequel amassed combined domestic sales of 3.9 million, while the third entry, released in 1988, alone sold 3.8 million copies. Eager shoppers lined up outside stores overnight to get their hands on the latest game and the series’ success helped to cement the position of the recently released Famicom in Japanese households, encouraging the development of later consoles.
The broad-ranging appeal of Dragon Quest has made it a byword in Japan not merely for role-playing games, but for all games. Before it appeared on the scene, shooting and platform games like Space Invaders, Xevious, and Super Mario Bros. were standard. Based around fast reflexes, they tended to appeal primarily to young male gamers. By contrast, Dragon Quest also managed to win over female and older players, who enjoyed selecting commands to advance the story, told through text displayed on the screen. The game was also popular for its depth: Players spent 40 to 50 hours to complete it.
Controlling the hero—or, from Dragon Quest II onward, a party of characters—players battle monsters to gain experience points, gold, and items as they journey through the game’s world. They climb towers, explore dungeons, and gather information in towns to solve puzzles before winning the game by defeating the final boss.
An Overarching Narrative
The American Wizardry series pioneered the RPG beginning in 1981, but Dragon Quest perfected the basic format. The story, put together by a team led by manga magazine writer and editor Horii Yūji, is worthy of particular note. For example, the initial trilogy had a shared narrative centered on a character called Erdrick in the first English translations (Roto in the original Japanese); the third entry was actually a prequel that took place before the first and second games. It later became standard for Japanese franchises to have an elaborate shared storyline.
Toriyama Akira, whose Dragon Ball manga was booming at the time, designed the game’s characters. Although he only had the time available he could carve out between working on installments of the Dragon Ball serial, his slime monster and other appealing creations won the hearts of many Japanese gamers.
The Famicom was an 8-bit machine, so the first game had a limited palette and still pictures. The characters were heavily pixelated simplifications of the illustrations by Toriyama that appeared on the box art. In Japan, however, the influence of manga culture meant that it felt natural for players to use their imaginations to fill in the gaps created by technological shortcomings.
The music was composed by Sugiyama Kōichi, who had experience creating both popular music and anime theme songs, such as for Kagaku ninjatai gattchaman (Science Ninja Team Gatchaman). Simply hearing his iconic overture is enough to stir the soul of a long-term Dragon Quest fan.
A Constant Presence At the Heart of Gaming
The multiplatform Dragon Quest series remained a top seller as Nintendo’s Famicom was succeeded by the Super Famicom, Sony’s Playstation and Playstation 2, and the Nintendo DS and Wii. It has sold more than 64 million copies in total and been recognized by the Guiness Book of World Records as the longest-running Japanese RPG series. The latest entry, Doragon kuesuto irebun: Sugisarishi toki o motomete (Dragon Quest XI: In Search of Departed Time), is due to go on sale for the Playstation 4 and Nintendo 3DS by May 2017, and Square Enix is also considering adapting the game to Nintendo’s forthcoming NX machine.
The Dragon Quest Museum exhibition in Shibuya, Tokyo, marking the thirtieth anniversary of the series, can also be seen as a history of gaming over the past three decades. As Japan developed a video game industry and became a world leader, Dragon Quest was always at the heart of events.
The music, art, and dioramas on display will spark nostalgia in some for earlier Dragon Quest games. At the same time, younger fans can enjoy discovering the three decades of history behind the ongoing series.
Dragon Quest Museum Photo Gallery
(Originally written in Japanese by Yoshimura Shin’ichi and published on August 4, 2016. Banner photo: The Dragon Quest Museum display showing where the legend began. Photographs by Hashino Yukinori of Nippon.com. All photographs taken in Shibuya, Tokyo.)
Dragon Quest Museum
Hirakata, OsakaDates:Sunday, October 10 to Monday, January 9, 2016 (closed some days)
Venue:Event Hall, Hirakata Park (Hirakata-kōenchō, Hirakata, Osaka Prefecture)
Hours:Open while Hirakata Park is open
Admission (includes admission to Hirakata Park)Adults and university students: ¥2,800
Junior high and high school students: ¥2,200
Children age 4 and up and elementary school students: ¥1,500
Official website (Japanese): https://dqmuseum.jp/
Official Hirakata Park website (Japanese): http://www.hirakatapark.co.jp/
Venue: Hikarie Hall, 9F, Shibuya Hikarie (Shibuya 2-21-1, Shibuya-ku, Tokyo)
Hours: 10 am to 6 pm (Only a limited number of “morning tickets,” required for entrance between 10 am and 11 am, are available each day)
Admission Adults and university students: ¥2,800
Junior high and high school students: ¥2,200
Children age 4 and up and elementary school students: ¥1,500